Im basing my series around a folk tale called “Sagan om älgtjuren Skutt och lilla
prinsessan Tuvstarr” Which is The bull moose Skutt and the little princess
Tuvstarr. A story about a princess from dreamland who wanted to explore
the world as she never had, even though the bull advised against it
because she was too innocent to see the darkness in the world. She
persisted and he ended up taking her, they met a lot of bad things and had
a lot of bad things happen. In the end the moose took her to a black pond
in the forest where she was entranced with the glittering water. Although
the moose warned her not to get too entranced by the water she did
anyways. While leaning towards the pond, her gold heart which was
around her neck slid over her head and into the water. The last of her
innocence, distraught that she had lost her heart in the water she began
looking for it. No matter what the moose said, even though he warned her
not to look for one thing too long or she would forget everything else. She
didn’t listen and continued to look. Soon enough she found the moose was
gone, years later the moose came back and in the princesses place was a
slender flower leaning over the pond. I’m mixing this story with the game
The flame in the flood, a survival game in a top three quarter kind of view.
It’s very painterly and colorful, focusing on lighting and mood to get the
message across. I think for this story a game style like this is ideal to
demonstrate the folktale. An homage to John Bauers illustration to the
story. I also like the folktale because it can be changed and moved to fit
current and present times. Such as children growing up in the syrian war,
they are growing up in a loving and great environment and no nothing
about the harshness of the world. Although now this is all they are exposed
to, in such a brutal method it changes a person for the worst. Such as it
was for the little princess who was a being of kindness and innocence.
There would be little in terms of power ups, there would be survival
aspects. Which correlate with the Flame in the Flood game. Such as the
scene where she stumbles upon a which and her trolls. It’s not about
power ups and fighting but more about checkpoints and memories. It’s
more about witnessing the events happening and following a path to get
you to an ending.
prinsessan Tuvstarr” Which is The bull moose Skutt and the little princess
Tuvstarr. A story about a princess from dreamland who wanted to explore
the world as she never had, even though the bull advised against it
because she was too innocent to see the darkness in the world. She
persisted and he ended up taking her, they met a lot of bad things and had
a lot of bad things happen. In the end the moose took her to a black pond
in the forest where she was entranced with the glittering water. Although
the moose warned her not to get too entranced by the water she did
anyways. While leaning towards the pond, her gold heart which was
around her neck slid over her head and into the water. The last of her
innocence, distraught that she had lost her heart in the water she began
looking for it. No matter what the moose said, even though he warned her
not to look for one thing too long or she would forget everything else. She
didn’t listen and continued to look. Soon enough she found the moose was
gone, years later the moose came back and in the princesses place was a
slender flower leaning over the pond. I’m mixing this story with the game
The flame in the flood, a survival game in a top three quarter kind of view.
It’s very painterly and colorful, focusing on lighting and mood to get the
message across. I think for this story a game style like this is ideal to
demonstrate the folktale. An homage to John Bauers illustration to the
story. I also like the folktale because it can be changed and moved to fit
current and present times. Such as children growing up in the syrian war,
they are growing up in a loving and great environment and no nothing
about the harshness of the world. Although now this is all they are exposed
to, in such a brutal method it changes a person for the worst. Such as it
was for the little princess who was a being of kindness and innocence.
There would be little in terms of power ups, there would be survival
aspects. Which correlate with the Flame in the Flood game. Such as the
scene where she stumbles upon a which and her trolls. It’s not about
power ups and fighting but more about checkpoints and memories. It’s
more about witnessing the events happening and following a path to get
you to an ending.
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