SOMA
In the game you play as Simon Jarett one hundred years in the future. You are on
a mission to navigate through an underwater facility as abominable synthetic organic
creatures try to stop you. The ideas and themes explored in this story aren’t usually
explored in other games.Themes like subjective experience, consciousness, identity, and
artificial intelligence. The game belongs to the sci-fi horror genre. Throughout the game
there are disturbing plot twists and the themes usually present themselves most heavily at
those points in the game and the player is confronted with disturbing ideas about the self
that usually plays into the few choices the player has to make in the game. A lot of the
science fiction and concepts in the game are thoroughly explained and some are tied to
the mechanics of the game and give a high sense of believability and coherency. This
creates intense immersion, adding a lot to the horror experience. The game also doesn’t
consist of complex gameplay but relies on simple interactions with the environment to
progress. There is a sense of vulnerability in your limited abilities. All these elements
combined add up to an intense horror experience but the story is so interesting that it
keeps pulling you forward through hellish encounters physically and psychologically.
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