Saturday, February 6, 2016

Ryan Savas - Week 1 HW

The vault dweller, the chosen one, the lone wanderer, the courier, the sole survivor. All titles, not names, as you, the player, are each and every one of them. Fallout is a game that has become successful not due to the fact that it has presented you with a well written story, but rather because it is a game that lets you write your own. You are a character with little to no past setting forth into an unforgiving world that you know nothing about, usually only given a simple task to complete to finish the game. The world of fallout is not one where you jump from objective to objective (albeit it is still a game and there are objectives), but rather one where you are given total absolute freedom to do whatever you want, be it being the hero of your people and bringing salvation to hundreds of lives, burning whole cities to the ground in atomic hellfire, or collecting every single garden gnome you can find. The story of fallout is not told based on what the character does, the player is simply another person that exists in a world that doesn’t care about them, and it’s lore is not written on the walls, but rather discovered and overheard, many details could be lost if you’re not looking for them, just like the real world. In the end, what I think makes Fallout a great game is that it has no agenda, you have no purpose as the player, instead you only have the road ahead of you.

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