Character
-character development: (includes color palette and style guide for each pages)
Protagonist- action poses, orthographic view,
Antagonist -action poses
Side kick(?)
-Final piece
Environment
-Environment Development: save point, main places (2-3)
(Including style guides for the final development)
-Final piece (painting and lighting)
Storyboards
Cover
Style guide
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It is pretty difficult to choose what part of game industry I want to work, but for
right now I think ‘concept art (especially environment)' is most appealing to me than any
other parts of game industry. I like designing characters too, but I realized that
designing environment is more interesting than designing characters (however, I have
to design and draw both of them). Environment in game can give more interests and
reality in the game, but also they can give some specific mood or atmosphere to the
player and some ways or hints to go through to the next stage. The ways concept artists
try to persuade the players with their drawings were really impressing and I hope I could
do in future. Also I like to research about how the structures of architecture, machines
work and designs to apply in my artwork, though it gives me a headache if I have to
figure it out in a short time. I do not have some specific game company I want a job, but
it would be great if I can have a job in an open world MMORPG or video game company
in future and design environment.
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