Showing posts with label richard peraza. Show all posts
Showing posts with label richard peraza. Show all posts

Wednesday, November 30, 2016

Richard Peraza - Week 11 HW



Story Synapse

One day Rose was given a seed by a mysterious old lady which grew into a humanoid child with plant like features.  Rose adopted the child as her daughter and named her Thumbelina. They live their lives in peace, until one day they were kidnapped by the Meta Toad corporation.  For years Rose and Thumbelina are trapped within the research facility until one foolish scientist release Thumbelina from her cage where she brought destruction to all in name of revenge.  Now that Thumbelina is free from her prison, it is up to Rose to save her daughter from her destruction.   

Act 1: Rose adopted Thumbelina

Act 2: Thumbelina escape from her prison


Act 3: Rose final boss fight against Thumbelina or rescuing Thumbelina after defeating her.

Richard Peraza - Week 10 HW


Monday, November 28, 2016

Richard Peraza - Week 9 HW



Richard Peraza - Week 8 HW

My dream job has always been to work in the gaming industry, whether it is 3D modeling, texturing, concept art, animation, graphic design, rigging, editor, story, design, VFX art, etc.  There is too many job too choose from and they’re all really fun and can create such amazing work, but my favorite job I have the most fun would be 3D modeling.  I love everything when it comes to 3D modeling as well as texturing, rigging, VFX, and animating it.  I mostly done 3D modeling and texturing, but so far I have little experience in rigging, VFX, and animation.  They’re fun but I feel I need to work on a big project involving rigging, VFX, and animation to truly understand what it take to work on those position.  The more I know, the better chance on landing my dream is what I always believe. 

I understand that in game art there is a character and environment emphasis.  I’ve done drawings on character and enviroment but I haven’t done much in modeling on those emphasis.  Mostly I just model props so I still haven't decided yet on what emphasis to go for.  What always get me pump up in inspiration is looking at those reel video like the one on Blur Studios reel from their website.  Other in games, I also wanted to model for these cinematic reel, whether it's for games or movies.