Showing posts with label sebastian kings. Show all posts
Showing posts with label sebastian kings. Show all posts
Monday, January 23, 2017
Wednesday, November 30, 2016
Sebastian Kings - Week 11 HW
Synopsis
A father and son from an impoverished background build a ship to compete in a prestigious boat race. Their opposition reveals a high-performance experimental racing craft - a faster, agile, and more stylish vessel than their own.
Our heroic duo must brave the elements and overcome the perils of the high seas to win the trophy against all odds.
Beatboard Descriptions
Act I
-Engine won’t start on protagonist’s boat - the villains speed off and get a head start.
Act II
-Our protagonists are underway, and their boat gets attacked by a giant shark.
Act III
-Our protagonist is almost to the finish line, but the villains have repaired their broken engine and are quickly closing the gap.
Monday, November 28, 2016
Sebastian Kings - Week 8 HW
I don’t have a particular job I want, or dream company I want to work for. Make no
mistake - I’m absolutely dedicated to learning the skills I need to succeed in the game industry -
but I’d rather follow my enthusiasm and take whichever opportunities present themselves, rather
than pigeon-hole myself into one role in one company that I ultimately might not be happy with.
I’m fortunate enough to have parents who are supportive and understand the value of
design, so to them I am indebted. With their support, I’ve been able to practice drawing for as
long as I can remember - and I continue to do so. No matter what I end up doing - concept, 3D,
storyboarding, whatever it is - I want to have impeccable drawing skills. I don’t leave home
without a sketchbook, and I make sure to draw every day, from both life and imagination. I see
no other way to bring my skills to a professional level.
Using these 2D skills, I’ve made mobile games with a friend of mine, who is an
incredibly skilled programmer. Together we’ve released Storm the Beach and Pocket Squadron ,
and I’ve found that I deeply enjoy creating games from a wholistic angle - working with people
from different skill sets, and thinking of how a game’s mechanics, art direction, and sound
design work together - rather than only working on a narrow part of the game development
pipeline. This is definitely something I want to continue doing, since these games have been an
absolute blast to make, and are financially successful.
It’s too early for me to say if I should work at a small startup, AAA studio, or focus on
creating my own games with my best friend - but I have complete confidence that between my
abilities as an artist, work ethic, and the network of extraordinary alumni, students, and teachers
I’ve met at LCAD, I will launch into a successful career in the game industry.
mistake - I’m absolutely dedicated to learning the skills I need to succeed in the game industry -
but I’d rather follow my enthusiasm and take whichever opportunities present themselves, rather
than pigeon-hole myself into one role in one company that I ultimately might not be happy with.
I’m fortunate enough to have parents who are supportive and understand the value of
design, so to them I am indebted. With their support, I’ve been able to practice drawing for as
long as I can remember - and I continue to do so. No matter what I end up doing - concept, 3D,
storyboarding, whatever it is - I want to have impeccable drawing skills. I don’t leave home
without a sketchbook, and I make sure to draw every day, from both life and imagination. I see
no other way to bring my skills to a professional level.
Using these 2D skills, I’ve made mobile games with a friend of mine, who is an
incredibly skilled programmer. Together we’ve released Storm the Beach and Pocket Squadron ,
and I’ve found that I deeply enjoy creating games from a wholistic angle - working with people
from different skill sets, and thinking of how a game’s mechanics, art direction, and sound
design work together - rather than only working on a narrow part of the game development
pipeline. This is definitely something I want to continue doing, since these games have been an
absolute blast to make, and are financially successful.
It’s too early for me to say if I should work at a small startup, AAA studio, or focus on
creating my own games with my best friend - but I have complete confidence that between my
abilities as an artist, work ethic, and the network of extraordinary alumni, students, and teachers
I’ve met at LCAD, I will launch into a successful career in the game industry.
Wednesday, November 16, 2016
Wednesday, November 9, 2016
Friday, October 21, 2016
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